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Computer. Automation --- Software maintenance --- Logiciels --- Periodicals --- Maintenance --- Périodiques --- Information Technology --- Mathematical Sciences --- General and Others --- Software Engineering --- Applied Mathematics --- Computer program maintenance --- Computer programs --- Computer software --- Maintenance, Software --- Software revision --- Computer programming --- Software reengineering
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Since the earliest days of the computer industry, managing a software project has been a complex and demanding activity. While the technical content of software products and the technical methods used to build them have changed over time, the fundamental issues that determine the success or failure of software project have remained fairly constant. The contents of this book, together with the underlying IEEE Standards, are dedicated to helping the reader in their ongoing task to produce quality software products in a conventional manner.This book, containing all original material, is built on the proposition that the IEEE Software Engineering Standards capture many of the fundamental "best practices" of software project management. It will assist the reader in successfully applying those standards to their projects and their organization. To meet this goal, the authors discuss and elaborate on the standards covering these three key management areas:. Software systems engineering. Process for developing software products. Planning and control of software project activitiesThe body of the text is correspondingly organized into three important parts: Software Systems Engineering; Process Management and Control; and Project Planning and Management.
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Programming --- management --- programmeren (informatica) --- systeemontwikkeling (informatica) --- software engineering
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This book is a result of the European Experience Exchange (EUREX) project sponsored by the European Systems and Soft- ware Initiative for Software Best Practice in Europe. The EUREX project analyzed the industrial and economic impact and the common aspects and differences between and among mo- re than 300 software Process Improvement Experiments sponso- red by the EU. Metrics is a basis for software process improvements. This book presents experiences from a number of metrics applica- tions in European software companies and gives experience- based ideas and models for the Why, When, What, and How of metrics for the management and the improvement of software processes.
Software measurement --- Computer software --- Quality control --- Programming --- programmeren (informatica) --- software engineering --- systeemontwikkeling (informatica) --- OS (operating system) --- Software engineering. --- Management information systems. --- Computer science. --- Information technology. --- Business—Data processing. --- Software Engineering. --- Management of Computing and Information Systems. --- IT in Business. --- IT (Information technology) --- Technology --- Telematics --- Information superhighway --- Knowledge management --- Informatics --- Science --- Computer-based information systems --- EIS (Information systems) --- Executive information systems --- MIS (Information systems) --- Sociotechnical systems --- Information resources management --- Management --- Computer software engineering --- Engineering --- Communication systems --- Quality control. --- Computer software - Quality control
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This book is a result of the European Experience Exchange (EUREX) project sponsored by the European Systems and Soft- ware Initiative for Software Best Practice in Europe. The EUREX project analyzed the industrial and economic impact and the common aspects and differences between and among more than 300 Software Process Improvement Experiments sponsored by the EU. The current volume offers a variety of perspectives on software project management, cost estimation, and software life cycle support. These areas have a significant impact on the success of a software development project and present a high potential for improvement. This book is particularly meaningful for software practitioners in small and medium-sized enterprises, including both developers and line managers.
Computer software --- Software engineering. --- Development --- Management. --- Programming --- programmeren (informatica) --- projectmanagement --- systeemontwikkeling (informatica) --- software engineering --- Management information systems. --- Computer science. --- Information technology. --- Business—Data processing. --- Software Engineering. --- Management of Computing and Information Systems. --- IT in Business. --- IT (Information technology) --- Technology --- Telematics --- Information superhighway --- Knowledge management --- Informatics --- Science --- Computer-based information systems --- EIS (Information systems) --- Executive information systems --- MIS (Information systems) --- Sociotechnical systems --- Information resources management --- Management --- Computer software engineering --- Engineering --- Communication systems
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Computer. Automation --- Law --- Computer security --- Data protection --- Sécurité informatique --- Protection de l'information (Informatique) --- Periodicals. --- Periodicals --- Périodiques --- Systèmes informatiques --- Computer security. --- Sécurité --- Mesures --- Information Technology --- Mathematical Sciences --- Telecommunications Technology --- Information Science and Systems --- Internet --- Mobile Computing --- Software Engineering --- Applied Mathematics --- Communication Networks & Technology --- Computer Science --- Data protection.
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Videogames zijn in de loop der jaren uitgegroeid van een paar bewegende stippen op een zwart-wit scherm tot een spel dat zich in real time in een 3D-omgeving afspeelt. Ook de taal en de terminologie zijn na al die jaren een eigen leven gaan leiden. Soms lijkt het wel een geheimtaaltje van hardcore gamers. Dit woordenboek geeft uitleg bij alle termen die in de wereld van de videogames gebruikt worden. Met vertelt het ook de geschiedenis van de meest markante games, situeert het de voornaamste spelers op de markt en biedt het een kijk op het productieproces van de videospellen.
Computerspellen --- Videospelen --- Woordenboeken. --- games --- Computer. Automation --- Film --- Computerspelen ; woordenboeken --- Videospelen ; woordenboeken --- Video --- Speelgoedindustrie --- Software --- Informatica --- Woordenboeken --- Academic collection --- #SBIB:309H17 --- #BAVD --- #A0201A --- 096 Informatica --- Vidéo Video --- Lexiques Lexica --- Informatique Informatica --- 681.3 --- 791.4 --- 030.8 --- Gust De Meyer, Steven Malliet, David Verbruggen --- kunst --- computers --- ontwerp --- cybercultuur --- videogames --- videospellen --- interactiviteit --- naslagwerk --- 791.5 --- 766.02 --- 766 --- kinderen --- spelen --- gaming --- 433.6 --- Computer- en videogames --- Computer. Informatica. Automatisering --- Woordenboeken en repertoria --- kind, spel en speelgoed --- Woordenboek --- Verpleegkunde
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Interactief boek & Cd-rom + internet-site
Ecologie --- Natuur --- KID Books for Kids --- education --- didactics --- secondary school level --- ecosystems --- 573.3 --- Aardrijkskunde --- Biotopen --- Bossen --- Dieren --- Ecosystemen --- Gebergten(Bergen) --- Heide --- Meren --- Natuurkennis --- Planten --- Poolgebieden --- Rivieren --- Steden --- Steppen (natuur) --- Strand --- Vijvers --- Wereldoriëntatie --- Woestijnen --- Zeeën --- 574.2 ) Ecosystemen --- bergen --- bos --- ecosystemen --- heide --- leefgemeenschappen --- loofbossen --- meren --- naaldbossen --- poolgebieden --- rivieren --- steden --- steppen --- stranden --- tropische regenwouden --- vijvers --- woestijnen --- zeeën --- . --- J-573.3 --- Leefgebieden --- Macintosh/PC-software --- Natuurbescherming --- Ecologie - Biogeografie --- Contains audio-visual material --- Ecologie. --- Natuur. --- General ecology and biosociology
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